Video games have a tendency to throw players into an environment that players are unlikely to encounter in real life scenarios. Sure, virtual environments have the potential to help develop your aptitude for handling different situations with more ease and confidence. But what the Forza Horizon series virtually prepares players’ minds for will certainly land them behind bars if practised out on the open streets, and Titanfall‘s combat mechanics are unlikely to be of any real help to even the ones among us with the highest military abilities; because hey, where are we going to find gigantic robotic extensions of ourselves anywhere on Earth?
But it looks like some really smart people are already thinking about putting the alternate reality platform of video games to practical use, and at present, a team at Cambridge is hard at work to pull off something extraordinary along these lines. A startup named Altogame is focusing on developing new games that will help people improve their interaction and collaborative skills. As is to be expected, the games in question will not be anything like the ones you play on your consoles. Instead, Cambridge News reports, they will be serious, immersive games specifically designed for organisations that aim to provide an innovative way to train and coach their employees. For this purpose, Altogame has been in regular collaboration with Anglia Ruskin University to change the way the institution’s programmes work.
According to Altogame, the innovative new games will help people who partake in them unleash their creativity and network efficiently with the benefit of anonymity and an arts-based methodology. The concept for the project draws heavily from Altogame‘s CEO Dr Eija Mäkirintala’s expansive research as well as training and coaching experiences. The practical training and coaching programme uses Altogame‘s innovation and collaboration tool based on 3D game technology.
“We feel excited and inspired to have offered this opportunity to work with Anglia Ruskin University and apply our approach for cultural change to help them to achieve their ambitious vision. Together we’ll create a unique model how organisations can stay ahead of the game by building a culture of collaboration and innovation,” Dr Mäkirintala said.
Andy Salmon, interim dean and pro-vice chancellor at Anglia Ruskin, pointed out that the university’s collaboration with Altogame is a promising one, as the programme engages and stimulates participants by asking them key questions. “Secondly it engages the self as the primary creative unit; this appeals directly to arts, humanities and creative technologists,” he added.